Great news from a new company, Transaction Tree, who claim they've developed a POS-based solution that allows any retailer's POS system to allow the customer to choose to receive their receipt via email instead of printed paper. While the Apple Store has been doing this for quite some time, they have the advantage of having a relatively modern POS (albeit one that runs on Windows CE, ironically). Most retailers have legacy POS systems, which are not known for their flexibility in this regard.
Today, we have an absolutely opposite inanity, courtesy of the lunatics at the oh so benignly named People For The Ethical Treatment of Animals, or PETA. They have announced a PR campaign to rebrand fish as...sea kittens. Yes, these crazy folks, who would rather let humans die of starvation, malnutrition, and agony, believe that the latest "animals" to need their protection are fish. This is misguided in so many ways, it dazzles the mind.
The insanity is clearly pervasive throughout these people who have clearly been so hurt by humanity to such a degree that they would rather transfer their compassion to a more accepting group. Frankly, I'm not a huge fan of animals, but I do see the love they inspire, but stacked against the heart-rending knowledge of children in a 3rd world country who will starve without needed food, or go malnourished...or even knowing that their asinine efforts in the US cause basics foods like eggs to skyrocket in price, impacting the poorest of our nation...well, I don't think it's even close.
The Bill Parcells soap opera continues this week, and not for the reasons you might expect. Sure, three coaches in the NFL have just been axed, and more are likely to follow, and normally when you hear about coaching opportunities, a huge shadow looms over each: Parcells (although the other Bill, Cowher, is starting to compete). The latest drama is on his success with the Miami Dolphins as the head of football operations. Turns out, his contract is unique in that if the owner sells the team, he can walk away, and be fully paid for his whole contract. So, the hand wringing begins: will he stay or won't he?Labels: Dallas Cowboys, football, news, sports
Very sad news today that the venerable L.L. Bean cataloger and direct marketer is facing the troubled times with something of a scary approach: layoffs. This is a company that, to my knowledge, has never endured the contractions that so many retail chains have, and they've preserved that classic Yankee/Maine feeling of "toughing it out together."
Alas, the world of Consumer Electronics suffered yet more bad news this week. First, Circuit City surrendered to the inevitable in the first of what is sure to be a long series of death throes by closing 155 stores. This was long overdue, and is a direct response to the increasing dominance of Best Buy and Amazon. I'm amazed it took so long; I actually think they would be best served by closing these monster stores and go for the old Circuit City Express formats in suburban malls. As it is, the real estate costs will kill them in no time.
This can't be real life. In Philadelphia, we have a tale of two news anchors. You know, those folks that laugh and smile on newscasts, yet probably hate each other off camera? Never truer words were said, as the antics of these two simply defy imagination.Labels: news
Good news today for NFL Films fans like me. Courtesy of the always-entertaining MJD, word comes that the venerable Inside The NFL that has aired on HBO almost since its inception, has risen from the dead. For those that were not aware, this past season was the last of the highlight show's long run, leaving Dan Marino, Bob Costas, Cris Carter, and Chris Collinsworth out of a job. Of course, they had those cushy Sunday morning gigs to fall back on, and Costas is practically his own brand by now, so not too many tears. But Showtime wisely recognized the built-in audience, and swept in to revive it.
For years now, I have wandered through San Francisco Airport's former International terminal with amazement. The building is deserted. Empty. Completely vacant. Yet it's location is directly between the massively busy United/American Terminal 3 and the hodgepodge of Terminal 1's Delta/US Air/Everyone else. That means that travel between the two inevitably requires walking through this cavernous maw of 1970's architecture, with only the sound of your footsteps and the squeaking of the wheels of your rollaboard to keep you company. "...there will be an effort to make the terminal "as environmentally friendly as possible," to include not having aircraft use engines or auxiliary power units at the gate, so they can save fuel. Vendors will be required to obtain green business certificates from San Mateo County, and there will be preferential parking for hybrid cars."
Labels: news, San Francisco, travel
One of my old favorite companies, Audible, has entered into an agreement with Amazon to be acquired for $300 million. While this represents a slight decline in their perceived value from their all time stock high, it assures the future for this pioneer.
The media spin on the re-emergence of Richard Thalheimer continues. First, a cover story in San Francisco Weekly. Now, the LA Times spins the tale of the fascinating mercurial man and his rise, fall, and (he hopes) rise again.Labels: 80's, business, gadgets, news, San Francisco
I don't know how much longer John Kanzius has left to live; he's clearly been the object of more than a few contracts on his life from Big Oil, as he has unveiled the tunning discovery that he's found a way to make seawater burn as a fuel. I know, seems impossible, but he actually has stumbled onto a way that releases and ignites the hydrogen from the most plentiful substance on earth. Not just a weak flame, this sucker burns at a test tube melting 3000 degrees.
Palm's answer? The Foleo, which was a device in search of a need. Basically a stripped down laptop with some interesting sync capabilities, was recently announced with near universal derision. This was Palm's big attempt to become relevant again? Releasing an overpriced, underpowered laptop that gave you all of the overhead you hoped to leave behind with your Treo, and none of the benefits (no movies on the Foleo; GREAT for those cross-country flights)? This was a major disappointment.
They continued to listen to their customers, and innovate with devices they wanted. Watch movies on the iPod? Got it, and, oh, by the way, a whole digital movie and TV store to go with it. Want smaller? Welcome to the Nano and Shuffle. And yes, unless you have been living under a rock for the last 3 months, the iPhone arrived to great fanfare and awe inspiration, outselling all other smartphones in the US in just its first month of existence, at almost twice the price of others. In short, the iPhone represented the crowning moment of Apple's recovery: they completed one of the greatest corporate comebacks of all times, with fanatically passionate customers and incredible innovation.
Let's look at A. Palm heard the early reviews of its core customers to the Foleo, and decided to kill it before it ever reached the market. Period. The CEO announced the decision in his blog, as well as the estimated $10 million it cost to develop. He knew that he could not afford a flop, and could not afford to alienate the loyalty of his core customers. Instead, he not only killed the Foleo, but announced a refocusing of efforts around the Palm platform, reducing their involvement with the ever diluted Windows Mobile space. Palm knows that, without loyal customers who feel the company is responsive to their needs, and focused on the great devices, it will die. In truth, it may die even so, but releasing the Foleo would be the albatross that would pull down any hopes of a recovery. It took guts, determination, and was a direct reflection of the responses of loyal customers, and it was cautiously applauded by all.
As to B., well, you might have heard by now. Apple introduced the iPhone 2 months ago at $600 and, by all accounts, it continues to sell faster than any other smartphone. With no truly groundbreaking follow up, Steve Jobs decided to cannibalize his loyal customer base by announcing an unprecedented price cut: a full third of the price lopped off the phone, 60 days after it was released to, arguably, the greatest hype ever. Yes, there were some other variations on the iPod theme too, but the real story has been the absolute smack in the face Apple delivered to the thousands of customers who camped out to get their hands on a $600 phone that is, well, beautiful, but not meeting the expectations of the target audience it was priced for. "There is always change and improvement, and there is always someone who bought a product before a particular cutoff date and misses the new price or the new operating system or the new whatever. This is life in the technology lane. If you always wait for the next price cut or to buy the new improved model, you'll never buy any technology product because there is always something better and less expensive on the horizon. The good news is that if you buy products from companies that support them well, like Apple tries to do, you will receive years of useful and satisfying service from them even as newer models are introduced."
Labels: Apple, business, gadgets, iPhone, Loyalty Lab, news, Palm, Treo
"Papers, please." Sounds like a line out of a Nazi guard in an old war movie, right? Wrong. These were words (paraphrased) uttered in Brooklyn, Ohio, this very weekend by not just one ill informed individual, but two. Unfortunately, one was a Circuit City store manager and one, unbelievably, was a police officer.
As Richard Solo waxes, it appears my old mates at The Sharper Image are headed for an ignominious end. With rumors of bankruptcy in the Ionic Breeze-laden air, investors are dumping stock, and the lawsuits are looming large. Personally, having invested a decade of my life in the company's success, I'd hate to see it end this way, but it sure seems headed that way.
Um. I don't know what to say. There are so many ways to look at this article from WSJ about a man's Second Life "marriage" interfering with his real life, I hardly know where to begin. For instance, when did the Wall Street Journal become the Jerry Springer Show (Rupert??? Hello????)? Why did these people agree to all participate in the article, knowing they'd be exposed for the absolute insane people they are? And, most of all, given the clearly irreconcilable differences here, why is this not just a case for a quickie divorce? Read for yourself to see a cross section of online society becoming a supermarket tabloid:Is This Man Cheating on His Wife?
Alexandra Alter on the toll one man's virtual marriage is taking on his real one and what researchers are discovering about the surprising power of synthetic identity.
By ALEXANDRA ALTER
August 10, 2007; Page W1
On a scorching July afternoon, as the temperature creeps toward 118 degrees in a quiet suburb east of Phoenix, Ric Hoogestraat sits at his computer with the blinds drawn, smoking a cigarette. While his wife, Sue, watches television in the living room, Mr. Hoogestraat chats online with what appears on the screen to be a tall, slim redhead.
He's never met the woman outside of the computer world of Second Life, a well-chronicled digital fantasyland with more than eight million registered "residents" who get jobs, attend concerts and date other users. He's never so much as spoken to her on the telephone. But their relationship has taken on curiously real dimensions. They own two dogs, pay a mortgage together and spend hours shopping at the mall and taking long motorcycle rides. This May, when Mr. Hoogestraat, 53, needed real-life surgery, the redhead cheered him up with a private island that cost her $120,000 in the virtual world's currency, or about $480 in real-world dollars. Their bond is so strong that three months ago, Mr. Hoogestraat asked Janet Spielman, the 38-year-old Canadian woman who controls the redhead, to become his virtual wife.
The woman he's legally wed to is not amused. "It's really devastating," says Sue Hoogestraat, 58, an export agent for a shipping company, who has been married to Mr. Hoogestraat for seven months. "You try to talk to someone or bring them a drink, and they'll be having sex with a cartoon."
Mr. Hoogestraat plays down his online relationship, assuring his wife that it's only a game. While many busy people can't fathom the idea of taking on another set of commitments, especially imaginary ones, Second Life and other multiplayer games are moving into the mainstream. With some 30 million people now involved world-wide, there is mounting concern that some are squandering, even damaging their real lives by obsessing over their "second" ones. That's always been a concern with videogames, but a field of study suggests that the boundary between virtual worlds and reality may be more porous than experts previously imagined.
Nearly 40% of men and 53% of women who play online games said their virtual friends were equal to or better than their real-life friends, according to a survey of 30,000 gamers conducted by Nick Yee, a recent Ph.D. graduate from Stanford University. More than a quarter of gamers said the emotional highlight of the past week occurred in a computer world, according to the survey, which was published in 2006 by Massachusetts Institute of Technology Press's journal Presence.
"There's a fuzziness that's emerging between the virtual world and the real world," says Edward Castronova, associate professor in the Department of Telecommunications at Indiana University, Bloomington.
Weekends As 'Dutch'
A burly man with a long gray ponytail, thick sideburns and a salt-and-pepper handlebar mustache, Mr. Hoogestraat looks like the cross between a techie and the Grateful Dead fan that he is. He drives a motorcycle and wears faded black Harley-Davidson T-shirts around the house. A former college computer graphics teacher, Mr. Hoogestraat was never much of a game enthusiast before he discovered Second Life. But since February, he's been spending six hours a night and often 14 hours at a stretch on weekends as Dutch Hoorenbeek, his six-foot-nine, muscular, motorcycle-riding cyber-self. The character looks like a younger, physically enhanced version of him: a biker with a long black ponytail, strong jaw and thick handlebar mustache.
In the virtual world, he's a successful entrepreneur with a net worth of about $1.5 million in the site's currency, the linden, which can be earned or purchased through Second Life's Web site at a rate of about 250 lindens per U.S. dollar. He owns a mall, a private beach club, a dance club and a strip club. He has 25 employees, online persons known as avatars who are operated by other players, including a security guard, a mall concierge, a manager and assistant manager, and the "exotic dancers" at his club. He designs bikinis and lingerie, and sells them through his chain store, Red Headed Lovers.
"Here, you're in total control," he says, moving his avatar through the mall using the arrow keys on his keyboard.
Virtual worlds like Second Life have fast become a testing ground for the limits of relationships, both online and off. In the game, cyber sex, marriage and divorce are common. Avatars have sued one another, as well as the site's parent company, Linden Lab, in real-life courts for in-game grievances such as copyright infringement and property disputes. The site now has more than eight million registered "residents," up from 100,000 in January 2006, though the number of active users is closer to 450,000, according to Linden Lab's most recent data. A typical "gamer" spends 20 to 40 hours a week in a virtual world.
Academics have only recently begun to intensively study the social dynamics of virtual worlds, but some say they are astonished by how closely virtual relationships mirror real life. "People respond to interactive technology on social and emotional levels much more than we ever thought," says Byron Reeves, a professor of communication at Stanford University. "People feel bad when something bad happens to their avatar, and they feel quite good when something good happens."
On a neurological level, players may not distinguish between virtual and real-life relationships, recent studies suggest. In an experiment conducted at the University of Washington's Institute for Learning and Brain Sciences, test subjects were hooked up to neuroimaging machines while they played a simple computer game in which they moved colored discs to form a pattern. When told that they were playing with a person rather than a computer, participants showed increased activity in areas of the brain that govern social interaction.
Other experiments show that people socializing in virtual worlds remain sensitive to subtle cues like eye contact. In one study, participants moved their avatars back if another character stood too close, even though the space violation was merely virtual, says Jeremy Bailenson, director of Stanford's Virtual Human Interaction Lab, which was created five years ago to study social behavior in virtual worlds. "Our brains are not specialized for 21st-century media," says Prof. Reeves. "There's no switch that says, 'Process this differently because it's on a screen.' "
A Full-Blown Dance Party
On a Saturday afternoon in July, Mr. Hoogestraat decides to go to the beach. He lights a cigarette and enters Second Life, one of 42,752 people logged on at the time. Immediately, he gets an instant message from Tenaj Jackalope, his Second Life wife, saying she'll be right there.
They meet at their home, a three-story, modern-looking building on a grassy bluff overlooking the ocean, then head to his beach club by teleporting, or instantly moving to a new screen by typing in a location. A full-blown dance party is under way. A dozen avatars, digital representations of other live players, gyrate on the sand, twisting their hips and waving their arms. Several dance topless and some are fully nude. Dutch gets pelted with instant messages.
"What took you so long, Dutch?" a dancer asks.
"Howdy, Boss Man," an avatar named Whiskey Girl says.
Before discovering Second Life, Mr. Hoogestraat had bounced between places and jobs, working as an elementary schoolteacher and a ski instructor, teaching computer graphics and spending two years on the road selling herbs and essential oils at Renaissance fairs. Along the way, he picked up a bachelor's degree in education from Arizona State University and took graduate courses in education and instructional technology at the University of Wyoming and the University of Arizona. He currently works as a call-center operator for Vangent Inc., a large corporation that outsources calls for the government and private companies. He makes $14 an hour.
Mr. Hoogestraat learned about Second Life in February, while watching a morning news segment. His mother had just been hospitalized with pancreatic cancer -- she died two weeks later -- and he wanted a distraction. He was fascinated by the virtual world's free-wheeling, Vegas-like atmosphere. With his computer graphics background, he quickly learned how to build furniture and design clothing. He upgraded his avatar, buying defined stomach muscles, a furry chest and special hair that sways when he walks. Other, missing anatomy was also available for purchase. Before long, Mr. Hoogestraat was spending most nights and weekends acting out his avatar's life.
When Mr. Hoogestraat was diagnosed with diabetes and a failing gall bladder a few months ago, he was home-bound for five weeks. Some days, he played from a quarter to six in the morning until two in the morning, eating in front of the computer and pausing only for bathroom breaks.
During one marathon session, Mr. Hoogestraat met Tenaj (Janet spelled backward) while shopping. They became fast friends, then partners.
A week later, he asked her to move into the small apartment he rented in Phantom Island, an area of Second Life. In May, they married in a small ceremony in a garden overlooking a pond. She wore a strapless white dress that she bought at a Second Life yard sale and he wore a tuxedo. Thirty of their avatar friends attended.
"There's a huge trust between us," says Ms. Spielman, a divorced mother of two who works in office sales in Calgary, Alberta, and began logging on to Second Life in January. "We'll tell each other everything."
That intimacy hasn't spilled into real life. They never speak and have no plans to meet. Aside from the details they share over Second Life instant messages, each knows little about the other beyond what's posted on their brief online user profiles.
Mr. Hoogestraat's real-life wife is losing patience with her husband's second life. "It's sad; it's a waste of human life," says Mrs. Hoogestraat, who is dark-haired and heavy-set with smooth, pale skin. "Everybody has their hobbies, but when it's from six in the morning until two in the morning, that's not a hobby, that's your life."
The real Mrs. Hoogestraat is no stranger to online communities -- she met her husband in a computer chat room three years ago. Both were divorced and had adult children from previous marriages, and Mrs. Hoogestraat says she was relieved to find someone educated and adventurous after years of failed relationships. Now, as she pays household bills, cooks, does laundry, takes care of their three dogs and empties ashtrays around the house while her husband spends hours designing outfits for virtual strippers and creating labels for virtual coffee cups, she wonders what happened to the person she married.
Just a Game
One Saturday night in early June, she discovered his cyber wife. He called her over to the computer to show her an outfit he had designed. There, above the image of the redheaded model, it said "Mrs. Hoorenbeek." When she confronted him, he huffily replied that it was just a game.
Two weeks later, Mrs. Hoogestraat joined an online support group for spouses of obsessive online gamers called EverQuest Widows, named after another popular online fantasy game that players call Evercrack.
"It's avalanched beyond repair," says Sharra Goddard, 30, Mrs. Hoogestraat's daughter and a sign-language interpreter in Chandler, Ariz. She says she and her two brothers have offered to help their mother move out of the house.
Mrs. Hoogestraat says she's not ready to separate. "I'm not a monster; I can see how it fulfills parts of his life that he can no longer do because of physical limitations, because of his age. His avatar, it's him at 25," she says. "He's a good person. He's just fallen down this rabbit hole."
Mr. Hoogestraat, for his part, doesn't feel he's being unfaithful. "She watches TV, and I do this," he says. "I tried to get her involved so we could play together, but she wasn't interested."
Family-law experts and marital counselors say they're seeing a growing number of marriages dissolve over virtual infidelity. Cyber affairs don't legally count as adultery unless they cross over into the real world, but they may be cited as grounds for divorce and could be a factor in determining alimony and child custody in some states, according to several legal experts, including Jeff Atkinson, professor at the DePaul University College of Law and author of the American Bar Association's "Guide to Marriage, Divorce and Families."
This past June, the American Medical Association called for more psychiatric research on excessive gaming, but backed away from classifying videogame addiction as a formal disorder.
Some gamers say the addictive dangers have been overstated, citing surveys that show most players spend fewer hours online than the average American spends watching television. And unlike television, online games are social. In June, when Mr. Hoogestraat first logged on to Second Life after he had his gall bladder removed, he was greeted with 50 messages from virtual friends asking him how the surgery went.
Still, some antigaming organizations and psychiatrists say the social aspects of such games may be driving up pressure to play for longer stretches. Kimberly Young, a clinical psychologist and founder of the Center for Internet Addiction Recovery, said the majority of the 200 cases a year she sees for counseling involve interactive fantasy role-playing games. "They start forming attachments to other players," she says. "They start shutting out their primary relationships."
Back in the world of Second Life, Mr. Hoogestraat's avatar and Tenaj have gotten bored at the beach, so they teleport to his office, a second-floor room with a large, tinted window overlooking the stage of the strip club he owns. Tenaj plays with her pug, Jolly Roger, commanding the dog to sit and fetch its toy. Dutch drinks a Corona, Mr. Hoogestraat's beer of choice in real life, and sits at his desk. For a while, Mr. Hoogestraat, sitting at his computer, stares at an image of his avatar sitting at his computer.
The next morning, he's at his computer at 10 a.m., wearing the same black Harley-Davidson T-shirt. It is Sunday. He's been logged on to Second Life for four hours.
Staring purposefully at the screen, he manipulates his avatar, who is shirtless in cut-off denim shorts and flip-flops and renovating the lower level of his mall. "Sunday is my heavy-duty work day," Mr. Hoogestraat explains. Earlier that morning, he evicted 10 shop owners who hadn't paid rent, and signed up four new vendors, including an avatar named Arianna who sells virtual necklaces and women's shoes.
From the kitchen, Mrs. Hoogestraat asks if he wants breakfast. He doesn't answer. She sets a plate of breakfast pockets on the computer console and goes into the living room to watch a dog competition on television. For two hours, he focuses intently on building a coffee shop for the mall. Two other avatars gather to watch as he builds stairs and a counter, using his cursor to resize wooden planks.
At 12:05, he's ready for a break. He changes his avatar into jeans, leather motorcycle chaps and motorcycle gloves, and teleports to a place with a curvy, mountain road. It's one of his favorite places for riding his Harley look-alike. The road is empty. He weaves his motorcycle across the lanes. Sunlight glints off the ocean in the distance.
Mrs. Hoogestraat pauses on her way to the kitchen and glances at the screen.
"You didn't eat your breakfast," she says.
"I'm sorry, I didn't see it there," he responds.
"They probably won't taste any good now," she says, taking the plate.
Over the next five hours, Mr. Hoogestraat stares at the computer screen, barely aware of his physical surroundings. He adds a coffee maker and potted palms to the cafe, goes swimming through a sunken castle off his waterfront property, chats with friends at a biker clubhouse, meets a new store owner at the mall, counsels an avatar friend who had recently split up with her avatar boyfriend, and shows his wife Tenaj the coffee shop he's built.
By 4 p.m., he's been in Second Life for 10 hours, pausing only to go to the bathroom. His wrists and fingers ache from manipulating the mouse to draw logos for his virtual coffee cups. His back hurts. He feels it's worth the effort. "If I work a little harder and make it a little nicer, it's more rewarding," he says.
Sitting alone in the living room in front of the television, Mrs. Hoogestraat says she worries it will be years before her husband realizes that he's traded his real life for a pixilated fantasy existence, one that doesn't include her.
"Basically, the other person is widowed," she says. "This other life is so wonderful; it's better than real life. Nobody gets fat, nobody gets gray. The person that's left can't compete with that."
Yep, it's official: Mr. Jobs owns our souls. After yesterday's frenzied national campout, the iPhone is no longer a fantasy. Rather than regale you with a recap of the festivities, check out Google News' coverage.Labels: Apple, cell phones, iPhone, news
The man who invented the gadget craze of the 80's and 90's is back. After being ousted at The Sharper Image, get ready for RichardSolo.com, a bare-bones gadget e-commerce site that looks like TSI-lite for product and 1996 for design.
"Sometimes successful company founders should know when to fold them. Case in point is Richard Thalheimer who founded Sharper Image and has now founded an eCommerce site called Richard Solo that painfully displays that Thalheimer doesn't understand modern eCommerce....Richard Solo is an ugly site that has now competitive advantages. You can find better prices on Amazon, eBay or Froogle and you can discover cooler gadgets via Gizmodo or Engadget. We almost feel sorry for the guy, trying to stick it to his old company but making an inept attempt at it."
I have commented several times about my opinion of San Francisco's "premier" paper, the San Francisco Chronicle. When I first moved to the Bay Area, I was disgusted with this laughable excuse of a paper. As a man who consumed the Boston Globe from cover to cover, every day, for over a decade, I was shocked that a city with such a proud literary history called this pathetic excuse of newsprint as it's paper. Labels: news, San Francisco, transit
Unmanned Aerial Vehicles, or UAV's, were once the subject of science fiction (Real Genius, anyone?), but the one thing this illegal invasion of a sovereign nation (aka, the horribly misnamed "Iraq War") has proven is that UAV's are here to stay. With "an astonishing 80%" of all military flights in Iraq being flown by UAV's today, these remote controlled/robot planes have proven their worth as bloodless soldiers in the military skies, from surveillance to full on hunter/killers.
News Brews brings the world of RSS feeds, dynamic data monitoring and on demand computing together with...a cup of coffee. Yep, the system monitors RSS feeds for the mention of certain countries and dynamically, once a minute, changes the brew of coffee it makes, in response. As TechDigest says,"The concept behind News Brews is, why read the news when you can just drink it? The steampunk-style machine contains a wide geographical assortment of coffee beans, and generates a custom blend every minute depending on what coffee-origin-country is in the RSS fees. If Ethiopia scans at 33%, Kenya at 50% and Costa Rica at 17%, you'll get coffee that's half Kenya, with an Ethiopian buttress and a Costa Rican topper. Your tongue will, theoretically, know the difference."
It's 1979. Several Americans have escaped the militant takeover of the embassy, and are hiding, Anne Frank-style, in various other diplomatic residences. The US knows they are there, but how to get them out? In a story that Robert Ludlum's editors would have rejected, the CIA invented a fake science fiction film, hired Hollywood professionals, and, improbably, used it as a cover to smuggle these people out. Labels: news
Ladies and gentlemen, have a look at the man on the left. Looks fairly unassuming, right? Hardly what you would think of as a revolutionary? Well, prepare to bow down before him: he has created a zero emission home and car ecosystem that he lives by. As the Christian Science Monitor says, "On sunny days, solar panels on the roof of Strizki's detached garage generate more than enough electricity to power his home. The excess electricity powers a device inside the garage called an electrolyzer, which transforms a tank of water into its base elements – oxygen and hydrogen.
"The oxygen is released into the atmosphere, while the hydrogen is stored in 10 1,000-gallon propane tanks on Strizki's property. In the winter, when the solar panels collect less energy than the home needs, that hydrogen is piped to an air-conditioner-size fuel cell, located just outside the garage, which generates electricity."
Labels: Eco-friendly, news
Labels: news, San Francisco
James Kim's body was found today, ending the search for the tech community member. As I wrote last week, James was always a great part of my tech and media consumption, and I am extremely sad for his family and coworkers.Labels: cars, Google Maps, news
One of the things I love about the web, and interesting news sites like digg, the new Netscape, and Original Signal is stumbling across some sort of piece of information I never knew...and should have. For instance, take this example of a comparatively massive radio signal we received...from space. Yes, all you Contact fans, it actually happened: a full on, ET Phoning Us signal, so powerful it made the person monitoring the signal note "WOW!" on the record, and it has been known as the WOW signal ever since.The signal's original discoverer Jerry Ehman doesn't care to speculate on its source, and he remains scientifically skeptical. "Even if it were intelligent beings sending a signal," he said in an interview, "they'd do it far more than once. We should have seen it again when we looked for it 50 times."
Perhaps. But consider that when humankind used the Arecibo radio telescope to send a message out into space in 1974, it was only sent once.

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